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AI Insights · Timothy · January 2022

Top 5 Dog Games on Android in Africa: Q4 2021 Performance

A detailed look at the performance of the top five dog games on the Android platform in Africa during Q4 2021, based on data from Sensor Tower.

Top 5 Dog Games on Android in Africa: Q4 2021 Performance

In the fourth quarter of 2021, the top five dog games on the Android platform in Africa showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at how each game fared, based on data from Sensor Tower.

Pet Rescue Saga saw a notable increase in revenue, starting at $1.2K in early October and peaking at around $1.9K in the week of December 20. Weekly downloads exhibited significant fluctuations, with a low of around 3.8K in mid-October and a high of approximately 22.9K in early December. Active users also varied throughout the quarter, ranging from around 68.9K in mid-October to a peak of 109.9K in early December.

Tamadog - Puppy Pet Dog Games experienced a rise in weekly revenue in October, reaching up to $450 by the end of the month, before stabilizing around $150 towards the end of December. Downloads peaked at 4.5K in mid-October but ceased entirely from November onwards. Active users followed a similar pattern, peaking at around 3.9K in mid-October and then gradually declining to just over 100 by the end of December.

PAW Patrol Rescue World showed a consistent performance in weekly revenue, starting at $106 in late September and peaking at $305 in mid-December. Downloads were strong throughout the quarter, ranging from around 13.8K to 23.9K, with a peak in mid-December. Active users displayed a steady increase, starting at approximately 51.9K in late September and reaching around 47.2K by mid-December.

BitLife Dogs – DogLife had a modest performance, with weekly revenue peaking at $195 in early November and then declining to around $100 by the end of December. Downloads were highest at the beginning of November with around 3.5K, gradually decreasing to about 1.4K towards the end of December. Active users also followed a downward trend, starting at 4.7K in early November and dropping to around 2.7K by the end of December.

My Talking Hank: Islands experienced relatively low revenue, peaking at $79 in mid-October and declining to around $10 by the end of December. Downloads were more stable, ranging from around 11K to 20K throughout the quarter. Active users saw a slight decline, starting at approximately 114.5K in late September and ending at around 100K by the end of December.

These insights provide a snapshot of the performance of these top dog games in Africa on the Android platform during Q4 2021. For more detailed data and further insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022